The acquisition of the specified computer game, initially released in 2012 for consoles, for play on a personal computer involves obtaining the game files and installing them on the target system. This process typically necessitates the use of a digital distribution platform or the acquisition of a physical copy followed by installation procedures.
The ability to access and install the game on a personal computer provides users with the potential for enhanced graphical settings and performance, contingent on the computer’s hardware capabilities. Furthermore, the availability of the game on this platform allows for community-created modifications, expanding the game’s longevity and replayability. Historically, acquiring games digitally has streamlined the process of obtaining and installing software, bypassing the need for physical media.