The specific point in time when Electronic Arts’ basketball simulation title, NBA 2K5, became available for purchase and play represents a key piece of information for enthusiasts and historians of video games. Knowing this date allows for accurate placement of the game within the broader context of the gaming landscape of the mid-2000s.
Its significance lies in understanding the technological and cultural trends prevalent when it was introduced. Factors influencing its development and reception, such as console capabilities and competitor offerings, are tied directly to this temporal marker. Examining sales figures, critical reviews, and player feedback relative to this date offers insight into its immediate impact. This point also helps appreciate its contribution to the franchise and its influence on later entries in the series, in addition to basketball simulation genre.